Is It all Just Jump Scares? A Look into ELM and Horror.

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dc.contributor.author Lamura, Gabrielle
dc.date.accessioned 2024-04-29T19:25:38Z
dc.date.available 2024-04-29T19:25:38Z
dc.date.issued 2024-04-24
dc.identifier.other 34ee8677-497c-4e24-ae5b-66d8e111da64 en_US
dc.identifier.uri https://hdl.handle.net/10428/7168
dc.description.abstract Horror video games are a niche media that often evokes amongst its players. However, horror video games are not widely studied within the persuasive realm of communication studies. This study investigates how through the lens of ELM theory decision-making can be effective within horror video games. Done through a content analysis of horror video game Soma this study provides insight and foreground for the importance of future studies involving horror videogame and communication theories. en_US
dc.description.tableofcontents Introduction 1 LiteratureReview 2 -- ELM Theory 2 -- Central/Peripheral Routes 3 -- Application in other studies 5 -- Fear Appeal 7 -- Horror Video Games: A Psychological Rollercoaster 12 -- Welcome to the world of Horror video game 15 -- The Origin of Soma 19 -- Gaming Lore /24 -- Why ELM and Soma 25 -- Research Questions 27 -- Methods 28 -- Definitions 30 -- Decision Making: Subcategories 32 Atmospheric: subcategories . 32 Jump Scares: Subcategories 33 -- Results 34 -- Present Peripheral Cues (RQ1) 34 -- Present Central Cues (RQ2) 50 -- Lore Establishment (RQ3) 66 -- Discussion 70 -- Conclusion 78 -- References 80 -- Appendices 86. en_US
dc.format.extent 1 electronic record. PDF/A document, 116 pages, 3855586 bytes en_US
dc.format.mimetype application/pdf en_US
dc.language.iso en_US en_US
dc.rights This dissertation is protected by the Copyright Laws of the United States (Public Law 94-553, revised in 1976). Consistent with fair use as defined in the Copyright Laws, brief quotations from this material are allowed with proper acknowledgement. Use of the materials for financial gain with the author's expressed written permissions is not allowed. en_US
dc.subject Academic theses en_US
dc.subject Communication en_US
dc.subject Horror in art en_US
dc.subject Video games en_US
dc.title Is It all Just Jump Scares? A Look into ELM and Horror. en_US
dc.type Thesis en_US
dc.contributor.department Department of Communication Arts of the College of the Arts en_US
dc.description.advisor Seibert, John Michael
dc.description.committee Eaves, Michael
dc.description.committee Nelson, David
dc.description.degree M.A. en_US
dc.description.major Communication Arts en_US


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